Case in point is the formerly dominant force in the video industry, S3. Consider Trio3Ds, they had bit 2D as well. The S3 cards are known for their high compatibility for most Dos games and so I thought a Savage 4 might be better overall for 2D Dos games as well as early 3D games. Views Read Edit View history. S3 designed these chips for notebooks, but they were also sold as budget AGP graphics cards. In early , S3 retired the Savage3D and released the Savage4 family. Whether the issues are a result of poor drivers or defective hardware is unknown.
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Savage4 supported the then-new AGP 4X although at the older 3.
It has complete MPEG2 acceleration for one. Discussion about old PC hardware.
However, by continuing with a bandwidth-constraining bit memory bus, S3 guaranteed this sagage4 card would never be a performance part under bit color. Within Direct3D titles such as Shogo: The Savage4 starts off by boasting a core very similar to the original Savage3D, in actuality, the 0. Enter the Savage4 This time around, 3dfx isn’t the competition, NVIDIA isn’t the one to topple, and Matrox isn’t the one S3 needs to be guarding their customers from, instead, this time around S3 is looking to be the best they can be, not the best in the market.
The 3D engine had texture fill-rate potentially savxge4 to GeForce at the same clock speed.
VOGONS • View topic – Diamond S3 Savage 4 Question.
Shame the Savage 4 Xtreme versions seem quite hard to find. But in the grand scheme of things, it would take much more than Hercules, a company much smaller than the Diamonds and Creatives out there to save S3’s rear with the Savage3D. Case in point is the formerly dominant force in the video industry, S3. It’s Savage4 Pro basically factory overclocked Savage4 with 32mb 32mb was a lot for budget model cards back then.
Views Read Edit View history. As a high-performing solution, the Savage3D would offer the most bang for your buck, however the frame rate dreams of the Savage3D ended up being quite disappointing and therefore took it out of the run for the number one spot in the race for the 3D king last year. Savage supported S3’s Savaeg4 texture compression, a hardware transform and lighting engine named “S3TL”, and was equipped with a “QuadTexture Engine” capable of a single quad-textured pixel per clock or 2 dual-textured pixels per clock.
I understand that at the time the Savage 4 got released, 3D was all the rage so e3 going to be hard finding any info on the 2D aspect of this card. I wouldn’t expect much from these as all the big tech websites show it lagging seriously behind most everything else in games testing.
S3’s yield problems forced Hercules to hand pick usable chips from the silicon wafers. Reply with quote Diamond S3 Savage 4 Question. Post Your Comment Please log in or sign up to comment. This is the path companies such as 3dfx and NVIDIA have stuck to, and as you can tell by the intense competition that exists between their products as well as savagd4 their users. The S3 cards are known savge4 their high compatibility for most Dos games and so I thought a Sqvage4 4 might be better overall for 2D Dos games as well as early 3D games.
Let’s find out as AnandTech takes an in-depth look at S3’s latest shot at a low-cost, high-performance video-solution.
Diamond Stealth III S PCI 32mb S3 Savage4 Pro Video Card | eBay
It was never sold, only prototypes exist. Log in Don’t have an account? Most of the ones I’ve seen for sale are the Pro versions. What S3 needed was another chance, should the market give them another chance and more importantly, is it worth re-visiting S3 after prk they pulled with the Savage3D? The Savage4 allows for a number of different memory configurations, allowing for manufacturers to custom make their products fit the price and performance needs of their target market.
Xtreme is not so rare. That one was on my best budget model list a long time ago but I never got around to buying one.
VIA Technologies x86 processors. Does anyone know anything about the 2D core of the Diamond S3 Savage 4 graphics card?
Originally on top of the game before the 3D revolution in the mid’s, S3 controlled a large portion of the market simply because they could produce competitive 2D accelerators that performed well, and could be molded to fit virtually savsge4 desktop situation.
S3 refined the chip, fixing hardware bugs and streamlining the chip for both cost reduction and performance. They added single-pass multi-texturing, meaning the board could sample 2 textures per pixel in one pass not one clock cycle through the rendering engine instead of halving its texture fillrate in dual-textured games like Savage 3D.